How should fast travel be done?
2024-11-05 01:25 A few words about fast travel. It is usually done this way - you open the map, hold your virtual finger on the icon and immediately find yourself there. This is a typical example of modern game design...
Horses are boring
2024-10-27 15:49 Let's say there's a typical modern AAA open-world game. There's a 99% chance that there will be a horse. Or maybe not a horse, but something else, like a flying broom or a mechanical horse...
Toocha 26-10-2024
2024-10-26 15:07 About a month ago, I was finally able to get back to developing a new game.   It's been almost a year since toocha was put on hold. All this time, I was thinking in the background about what to ...
How to win in Opacha-mda
2024-09-12 01:30 First, a few words about how the game works.   In the center of each planet, it is written how much energy it has. Along the perimeter of the planet, there are small stripes, these are shields. Shie...
The value of life in PUBG
2024-09-02 15:09 When comparing PUBG-2017 and PUBG-2024, the first thing that catches your eye is the fabulous abundance of loot. In the old PUBG, you could loot a small town and find nothing but an uzi and holey pant...
What if PUBG had developed differently
2024-08-02 16:24 Let's imagine that I can make a dream game with the power of thought. In this article, I will describe this game as if it already exists. In short, it is similar to early PUBG, but with its own nu...
Tactical shooter, what is it?
2024-08-01 20:42 I'm usually too lazy to write anything on my site, especially since no one reads it (hi there). On the other hand, if I write for myself, I can write anything.   Any online shooter can be called...
Caramel 28-06-2024
2024-06-28 23:11 June was spent almost entirely on getting Caramel to its final state.    After everything I implemented, I still thought the game felt too primitive, so I started by adding one more little game mech...
Where do I start?
2023-09-04 21:23 I have to admit that I'm not the most successful developer on planet Earth. But I have a couple of successful games, well, by indie standards. I've managed to stay afloat for many years. So I ...
Why I stopped doing major updates
2023-07-29 19:55 I used to regularly add some new cool stuff to my games. And I used to do it quite steadily, once a month or a month and a half. This went on for quite a long time, about four or maybe five years. Pla...
What's this all about? part 2
2023-07-29 16:14 So, my mistake was that I continued to act as if this was my hobby and I was making games just for fun. I didn't do anything other than development and responding to reviews under my games. I also...
What's this all about? part 1
2023-07-29 16:10 Hi everyone.   I don't know if anyone will ever read this nonsense, but it doesn't really matter. Since this is my first post here, I'll explain in it what's going on.   When I was...